Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Political upheaval strikes Dena Horton's homeworld, and Dena Horton is caught up in the revolution. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
Gained a contact. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Dena Horton learn something Dena Horton should not have – a corporate secret, a political scandal – which Dena Horton can profit from illegally. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
38 |
A new romantic starts. Gain an Ally. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Merchant (Free Trader). |
6 |
40 |
Embroiled in legal trouble. |
7 |
42 |
Continued as Merchant (Free Trader). |
7 |
45 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
46 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
46 |
Continued as Merchant (Free Trader). |
8 |
49 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Free Trader) rank 2. |
9 |
50 |
Continued as Merchant (Free Trader). |
9 |
51 |
Bankrupted by a rival. Gain the other trader as a Rival. |
10 |
51 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
55 |
Dena Horton accepted an offer of inducements to betray Dena Horton's faith. Gain 90,000 in cash. |
10 |
55 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
55 |
Became a Drifter (Scavenger). |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
61 |
Suffer from a life-threatening illness. |
13 |
61 |
Returned to Believer (Missionary/Humanitarian). |
13 |
65 |
Dena Horton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Retired at age 65. |
14 |
65 |
Retired. |
14 |
66 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |
16 |
77 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
77 |
Aging Crisis. Owe 50,000 for medical bills. |