Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
22 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
22 |
Became a Scout (Explorer). |
2 |
25 |
Maxie McLusky have no idea what happened to Maxie McLusky – they found Maxie McLusky's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
34 |
Attempted a risky adventure and was wildly successful. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Maxie McLusky run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
41 |
Maxie McLusky accepted an offer of inducements to betray Maxie McLusky's faith. Gain 240,000 in cash. |
7 |
42 |
Forced to continue current assignment. |
7 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
42 |
Continued as Believer (Mainstream Believer). |
8 |
43 |
Maxie McLusky retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
46 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
9 |
46 |
Continued as Believer (Mainstream Believer). |
9 |
48 |
Maxie McLusky is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
9 |
50 |
Forced to muster out. |
10 |
50 |
Switched to Drifter (Scavenger). |
10 |
53 |
Nearly killed. Owe 35,000 for medical bills. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
55 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |