Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attacked by enemies that Watson Carbey easily defeat. |
1 |
21 |
Gain Enemy if Watson Carbey don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find Ancient Technology. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 3. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
33 |
Became a Citizen (Worker). |
5 |
37 |
Advanced training in a specialist field. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Political upheaval strikes Watson Carbey's homeworld, and Watson Carbey is caught up in the revolution. |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
45 |
Watson Carbey come into conflict with a splinter group Watson Carbey's own religion which maintains Watson Carbey's version is the wrong one. Gain 2 Rivals. |
8 |
45 |
Failed to qualify for Law Enforcement (Agent). |
8 |
45 |
Switched to Drifter (Scavenger). |
8 |
46 |
Amnesia. |