Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Betrayed by a friend. One of Frank Hislop's Contacts or Allies betrays Frank Hislop, ending Frank Hislop's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Switched to Drifter (Wanderer). |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Suffer from a life-threatening illness. |
4 |
29 |
Became a Citizen (Corporate). |
4 |
33 |
Spent time maintaining and using heavy vehicles. |
5 |
33 |
Continued as Citizen (Corporate). |
5 |
37 |
Advanced training in a specialist field. |
5 |
37 |
Promoted to Citizen (Corporate) rank 1. |
6 |
37 |
Continued as Citizen (Corporate). |
6 |
38 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
38 |
Failed to qualify for Artist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
39 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
8 |
39 |
Became a Merchant (Free Trader). |
8 |
40 |
Imperial trade restrictions force Frank Hislop out of business. |
9 |
40 |
Returned to Drifter (Barbarian). |
9 |
44 |
Frank Hislop run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
44 |
Retired at age 44. |