Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
Jack Peck rise to a position of power in Jack Peck's colony or corporation. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Jack Peck is rewarded for Jack Peck's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
30 |
A new romantic starts. Gain an Ally. |
3 |
30 |
Promoted to Citizen (Worker) rank 3. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
4 |
33 |
Jack Peck come into conflict with a splinter group Jack Peck's own religion which maintains Jack Peck's version is the wrong one. Gain 2 Rivals. |
5 |
33 |
Became a Merchant (Broker). |
5 |
37 |
Make an unexpected connection outside Jack Peck's normal circles. Gain a Contact. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
39 |
Imperial trade restrictions force Jack Peck out of business. |
7 |
39 |
Failed to qualify for Performer (Entertainer). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Navy (Line/Crew) with the new title Crewman. |
7 |
42 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
42 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
42 |
Became a Drifter (Scavenger). |
8 |
44 |
Find valuable salvage. |
9 |
46 |
Continued as Drifter (Scavenger). |
9 |
49 |
Jack Peck run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
52 |
Accused of a crime |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Became a Prisoner (Thug). |
11 |
57 |
Accused of assaulting a prison guard. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |