Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
23 |
Buck Herrera run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
23 |
Became a Rogue (Thief). |
3 |
24 |
Good fortune |
3 |
27 |
Promoted to Rogue (Thief) rank 1. |
4 |
27 |
Continued as Rogue (Thief). |
4 |
30 |
Buck Herrera spend months in the dangerous criminal underworld. |
4 |
31 |
Promoted to Rogue (Thief) rank 2. |
5 |
31 |
Continued as Rogue (Thief). |
5 |
35 |
Involved in a feud with a rival criminal organization. |
5 |
35 |
Promoted to Rogue (Thief) rank 3. |
6 |
35 |
Continued as Rogue (Thief). |
6 |
36 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Continued as Rogue (Thief). |
7 |
42 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
7 |
43 |
Forced to muster out. |
8 |
43 |
Became a Scholar (Field Researcher). |
8 |
44 |
An expedition or voyage goes wrong, leaving Buck Herrera stranded in the wilderness. |
9 |
44 |
Switched to Drifter (Wanderer). |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |