Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Aletha Dickman to flee and vows to hunt Aletha Dickman down. Gain an Enemy. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Find Ancient Technology. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Survived a risky adventure but gained nothing. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was wildly successful. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Suffer from a life-threatening illness. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 3. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Attacked by enemies and injured. |
6 |
42 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
42 |
Gain Enemy if Aletha Dickman don't already have one. |
6 |
42 |
Promoted to Drifter (Wanderer) rank 4. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
44 |
Drafted into Merchant Marine |
7 |
46 |
Promoted to Drifter (Wanderer) rank 5. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Embroiled in legal trouble. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Embroiled in legal trouble. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
56 |
A new romantic starts. Gain an Ally. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
A new romantic starts. Gain an Ally. |
11 |
62 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Merchant (Merchant Marine). |
12 |
66 |
Make an unexpected connection outside Aletha Dickman's normal circles. Gain a Contact. |
12 |
66 |
Forced to muster out. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Retired. |
13 |
69 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
74 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
75 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
78 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
80 |
Moved to a new world. |
17 |
82 |
Aging Crisis. Owe 20,000 for medical bills. |
17 |
83 |
Birth or Death involving a family member or close friend. |
18 |
86 |
Aging Crisis. Owe 10,000 for medical bills. |
18 |
89 |
Birth or Death involving a family member or close friend. |
19 |
90 |
Aging Crisis. Owe 10,000 for medical bills. |