Retired Petty Officer, 3rd class Elmer Sims  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 68 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 10 (1) 9 (1)111CA9
Equable, Healthy
 
Skills
Admin 1
Animals 0
Astrogation 1
Athletics (Endurance) 1
Diplomat 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Mechanic 2
Navigation 1
Pilot 0
Recon 2
Science (Life Sciences) 0
Streetwise 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Petty Officer, 3rd class26
Scout Explorer 01
Agent Law Enforcement Corporal12
Believer Holy Warrior Fighter12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Cary Vargas Contact 2 2 1 6 Kargol (M/82)
Harold Sheils Enemy 0 3 5 1 Kargol (M/64)
Harold Sheils belongs to an unusual cultural or religious group.
Jacqueline Walters Rival 1 2 0 2 Sydite (F/66)
Sigrid Borthwell Ally 3 0 3 1 Vanejenese (F/58)
Sigrid Borthwell gained influence with the character’s assistance.
Eabsa-sa We- Enemy 0 2 0 1 Bwap (F/31)
 
Term Age History
1 18 Failed to qualify for Star Marine (Marine).
1 18 Submitted to the draft.
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 19 Commanding officer takes an interest in Elmer Sims's career.
2 22 Continued as Navy (Line/Crew).
2 24 Special assignment or duty on board ship.
2 26 Attempt at commissioned failed.
2 26 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
3 26 Continued as Navy (Line/Crew).
3 28 Vessel participates in a notable military engagement.
3 30 Forced to continue current assignment
3 30 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Line/Crew).
4 33 Vessel participates in a diplomatic mission.
4 33 Gain a contact.
4 34 Attempt at commissioned failed.
5 34 Continued as Navy (Line/Crew).
5 35 Elmer Sims foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5 38 Attempt at commissioned failed.
6 38 Continued as Navy (Line/Crew).
6 42 Elmer Sims is blamed for an accident that causes the death of several crew members. Elmer Sims's guilt drives Elmer Sims to excel.
7 42 Became a Scout (Explorer).
7 46 Elmer Sims inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 46 Became a Agent (Law Enforcement) with the new title Rookie.
8 50 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 50 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 50 Continued as Agent (Law Enforcement).
9 53 Life ruined by a criminal gang. Gain the gang as an Enemy
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Retired at age 53.
10 53 Became a Believer (Holy Warrior) with the new title Hopeful.
10 54 Elmer Sims faith is shaken.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Continued as Believer (Holy Warrior).
11 60 Elmer Sims retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
11 61 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 61 Aging Crisis. Owe 50,000 for medical bills.
12 61 Voluntarily left Holy Warrior
12 61 Retired.
12 62 A romantic relationship ends badly. Gain a Rival or Enemy.
13 65 Aging Crisis. Owe 30,000 for medical bills.
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