Josiah Doyle  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 96 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 1 (-2)111631
Alluring, Facetious, Spoiled
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 2
Carouse 1
Deception 1
Gambler 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 1
Language 0
Melee (Grapple) 1
Persuade 1
Recon 0
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 13
Rogue Thief 33
Citizen Colonist 12
Retired 012
 
Name Type Affinity Enmity Power Influence Species
Miguel Ford Enemy 0 4 1 0 Luriani (M/31)
Hermine Gardiner Ally 2 0 1 0 Luriani (F/26)
Hollis Damyon Contact 3 1 4 1 Azhanti (M/60)
Ennis Read Ally 4 0 0 5 Suerrat (M/54)
Brennan Morvell Ally 3 0 3 0 Kargol (M/14)
Wendell Gregory Ally 2 0 1 1 Luriani (M/81)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 19 Josiah Doyle spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Enforcer) rank 1.
2 22 Continued as Rogue (Enforcer).
2 26 Crime pays off. Gain victim as Enemy.
3 26 Attempted to change assignments.
3 26 Switched to Rogue (Thief) with previous rank.
3 27 Involved in a feud with a rival criminal organization.
3 30 Promoted to Rogue (Thief) rank 2.
4 30 Continued as Rogue (Thief).
4 33 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 34 Promoted to Rogue (Thief) rank 3.
5 34 Continued as Rogue (Thief).
5 37 Gained a contact.
6 38 Attempted to change assignments.
6 38 Returned to Rogue (Enforcer).
6 40 A job goes wrong, forcing Josiah Doyle to flee off-planet.
7 40 Became a Citizen (Colonist).
7 42 Advanced training in a specialist field.
7 44 Promoted to Citizen (Colonist) rank 1.
8 44 Continued as Citizen (Colonist).
8 46 Lightly injured, no permanent damage. Fully recovered.
9 46 Aging Crisis. Owe 20,000 for medical bills.
9 46 Retired at age 46.
9 46 Retired.
9 49 Moved to a new world.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 54 Accused of a crime.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 55 A romantic relationship ends badly. Gain a Rival or Enemy.
12 58 Aging Crisis. Owe 60,000 for medical bills.
12 61 Moved to a new world.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 64 Gained a contact.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 70 Aging Crisis. Owe 50,000 for medical bills.
15 71 Moved to a new world.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 77 A new romantic starts. Gain an Ally.
17 78 Aging Crisis. Owe 50,000 for medical bills.
17 82 Good fortune.
18 82 Aging Crisis. Owe 50,000 for medical bills.
18 84 A new romantic starts. Gain an Ally.
19 86 Aging Crisis. Owe 30,000 for medical bills.
19 88 Lost eye or limb. Owe 5,000 for medical bills.
20 90 Aging Crisis. Owe 10,000 for medical bills.
20 91 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
21 94 Aging Crisis. Owe 50,000 for medical bills.
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