Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Display heroism in battle, saving the whole ship. |
1 |
22 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
1 |
22 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
3 |
26 |
Voluntarily left Engineer/Gunner |
3 |
26 |
Became a Rogue (Pirate) with the new title Lackey. |
3 |
30 |
Crime pays off. Gain victim as Enemy. |
3 |
30 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Enforcer (Rogue). |
4 |
30 |
Continued as Rogue (Pirate). |
4 |
33 |
Betrayed by a friend. One of Ramona Wareham's Contacts or Allies betrays Ramona Wareham, ending Ramona Wareham's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Scholar (Physician). |
5 |
36 |
Win a prestigious prize for Ramona Wareham's work. |
6 |
37 |
Continued as Scholar (Physician). |
6 |
41 |
Caught cheating in some fashion, advancing Ramona Wareham's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
41 |
An expedition or voyage goes wrong, leaving Ramona Wareham stranded in the wilderness. |
6 |
41 |
Gain an Enemy |