Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
27 |
Attacked by enemies that Milton Hutchinson easily defeat. |
3 |
27 |
Gain Enemy if Milton Hutchinson don't already have one. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Scarred. Owe 5,000 for medical bills. |
6 |
36 |
Became a Scout (Courier). |
6 |
37 |
Milton Hutchinson's scout ship is one of the first on the scene to rescue the survivors of a disaster but Milton Hutchinson fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Milton Hutchinson's time in the scouts. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
A new romantic starts. Gain an Ally. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |