Retired Petty Officer, 3rd class Delma McDermot  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 71 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 6 (0)111636
Depraved, Saintly, Frugal
 
Skills
Athletics 0
Drive (Track) 1
Drive (Walker) 1
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Language 0
Mechanic 3
Pilot 0
Recon 1
Science (Life Sciences) 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class24
Scout Surveyor 01
Citizen Colonist 12
Drifter Scavenger 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Lesa Terry Contact 2 0 2 1 Murrissi (F/67)
Lesa Terry is a questionable figure such as a criminal, pirate or disgraced noble.
Nettie Fawns Contact 1 0 1 2 Dynchia, Imperium (F/30)
Nettie Fawns is in prison or otherwise trapped somewhere.
Mollie Castro Contact 0 1 4 4 Dynchia, Imperium (F/9)
Allen Hernandez Contact 3 1 1 5 Dynchia, Imperium (M/21)
Harriett Romero Contact 2 1 2 5 Pirian (F/83)
Otha Hawdon Enemy 0 0 1 3 Ne Kraeda ren Kelva (M/16)
Otha Hawdon is a member of an organisation which holds a generally opposite view of the Traveller.
Kattie Ibbett Enemy 0 1 1 1 Dynchia, Imperium (F/32)
Wash Marshall Enemy 6 1 1 1 Dynchia, Imperium (M/75)
reconciliation.
Mae Fabble Contact 1 1 1 5 Libert (F/11)
Bernie Morrison Ally 3 6 0 1 Darmine (M/51)
Very bad falling out.
Earnest Beck Ally 3 0 0 3 Cassilldan (M/35)
Earnest Beck loses some of their power base.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 21 Vessel participates in a notable military engagement.
1 22 Forced to continue current assignment
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Delma McDermot join a gambling circle on board.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Line/Crew (Navy).
3 26 Continued as Navy (Engineer/Gunner).
3 30 Vessel participates in a diplomatic mission.
3 30 Gain a contact.
3 30 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
4 30 Continued as Navy (Engineer/Gunner).
4 34 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5 34 Became a Scout (Surveyor).
5 35 Delma McDermot's ship is damaged, and Delma McDermot have to hitch-hike Delma McDermot's way back across the stars to the nearest scout base.
5 35 Gain 4 Contacts. Gain 1 Enemies.
6 35 Became a Citizen (Colonist).
6 38 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
6 39 Promoted to Citizen (Colonist) rank 1.
7 39 Continued as Citizen (Colonist).
7 43 Life ruined by a criminal gang. Gain the gang as an Enemy
8 43 Became a Drifter (Scavenger).
8 45 Nearly killed. Owe 7,500 for medical bills.
9 47 Aging Crisis. Owe 40,000 for medical bills.
9 47 Retired at age 47.
9 47 Continued as Drifter (Scavenger).
9 48 Delma McDermot run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 49 Delma McDermot aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
11 49 Aging Crisis. Owe 30,000 for medical bills.
11 49 Retired.
11 53 Gained a contact.
12 53 Aging Crisis. Owe 50,000 for medical bills.
12 57 Moved to a new world.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 61 Good fortune.
14 61 Aging Crisis. Owe 30,000 for medical bills.
14 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 65 Aging Crisis. Owe 10,000 for medical bills.
15 67 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 69 Aging Crisis. Owe 10,000 for medical bills.
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