Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Rhea Godkim's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Forced to muster out. |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
27 |
Survived a risky adventure but gained nothing. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Attacked by enemies and injured. |
4 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
33 |
Gain Enemy if Rhea Godkim don't already have one. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
44 |
Became a Citizen (Worker). |
8 |
48 |
Rhea Godkim learn something Rhea Godkim should not have – a corporate secret, a political scandal – which Rhea Godkim can profit from illegally. |
8 |
48 |
Promoted to Citizen (Worker) rank 1. |