Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Shipboard curriculum. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Established a network of contacts. Gain 2 contacts. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Go undercover to investigate an enemy. |
3 |
30 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
30 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
31 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
32 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |