Retired Captain Anderson Sim  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 82 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 1 (-2) 9 (1)111319
Aristocratic
 
Skills
Admin 2
Animals 0
Art (Performing/Instrument) 1
Carouse 0
Deception 0
Diplomat 1
Electronics 0
Gun Combat (Archaic) 1
Jack-of-All-Trades 3
Language (Galanglic (3rd Imperium)) 1
Leadership 2
Medic 1
Melee (Grapple) 1
Persuade 2
Science (Physical Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 01
Army Infantry Captain2 / 01
Merchant Merchant Marine Crewman01
Drifter Scavenger 01
Entertainer Artist 12
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Coordinator46
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Debra Pettitt Rival 1 3 1 2 Sydite (F/38)
Davis Lucas Contact 2 2 2 0 Swanfeh (M/62)
Melba Babington Contact 2 0 1 1 Luriani (F/57)
Relationship becomes more moderate. Ally becomes a contact.
Lucille Alexander Ally 3 0 1 2 Sydite (F/32)
Ione Garza Contact 0 2 0 6 Irhadre (F/51)
Ione Garza fell on hard times.
Peyton Crowle Ally 4 0 0 1 Thaggeshi (M/34)
Ivy Saxon Contact 3 1 0 2 Iltharan (M/58)
 
Term Age History
1 18 Became a Drifter (Barbarian).
1 21 Offered job by a patron. Now owe him a favor.
2 22 Became a Army (Infantry) with the new title Private.
2 26 Given a special assignment or duty in Anderson Sim's unit.
2 26 Commissioned in Army (Infantry) with the new title Lieutenant.
2 26 Promoted to Army (Infantry) officer rank 2 with the new title Captain.
3 26 Voluntarily left Infantry
3 26 Failed to qualify for Scientist (Scholar).
3 26 Submitted to the draft.
3 26 Became a Merchant (Merchant Marine) with the new title Crewman.
3 28 A series of bad deals and decisions force Anderson Sim into bankruptcy. Anderson Sim salvages what Anderson Sim can.
4 28 Failed to qualify for Performer (Entertainer).
4 28 Switched to Drifter (Scavenger).
4 31 Nearly killed. Owe 17,500 for medical bills.
5 31 Became a Entertainer (Artist).
5 34 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
5 35 Promoted to Entertainer (Artist) rank 1.
6 35 Continued as Entertainer (Artist).
6 36 Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
6 39 Forced to muster out.
7 39 Switched to Drifter (Wanderer).
7 42 Anderson Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 42 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 43 Anderson Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
8 46 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 46 Continued as Believer (Missionary/Humanitarian).
9 48 Anderson Sim faith enjoys an explosion of popularity largely thanks to Anderson Sim's efforts.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
9 50 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
10 50 Aging Crisis. Owe 20,000 for medical bills.
10 50 Retired at age 50.
10 50 Continued as Believer (Missionary/Humanitarian).
10 52 Anderson Sim is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
11 54 Aging Crisis. Owe 60,000 for medical bills.
11 54 Continued as Believer (Missionary/Humanitarian).
11 56 A notable academic consults with Anderson Sim about a publication or documentary he is working on. Gain a Contact in academia.
11 58 Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator.
12 58 Aging Crisis. Owe 10,000 for medical bills.
12 58 Continued as Believer (Missionary/Humanitarian).
12 61 Anderson Sim faith is shaken.
13 62 Aging Crisis. Owe 30,000 for medical bills.
13 62 Continued as Believer (Missionary/Humanitarian).
13 66 Anderson Sim faith is shaken.
14 66 Aging Crisis. Owe 20,000 for medical bills.
14 66 Voluntarily left Missionary/Humanitarian
14 66 Retired.
14 70 Gained a contact.
15 70 Aging Crisis. Owe 20,000 for medical bills.
15 73 A new romantic starts. Gain an Ally.
16 74 Aging Crisis. Owe 30,000 for medical bills.
16 76 Gained a contact.
17 78 Aging Crisis. Owe 40,000 for medical bills.
17 79 Betrayal. Convert an Ally into a Rival or Enemy.
18 82 Aging Crisis. Owe 50,000 for medical bills.
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