Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Ettie Rule botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Ettie Rule's ship is damaged, and Ettie Rule have to hitch-hike Ettie Rule's way back across the stars to the nearest scout base. |
1 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
1 |
22 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
23 |
Ettie Rule have no idea what happened to Ettie Rule – they found Ettie Rule's ship drifting on the fringes of friendly space. |
3 |
23 |
Failed to qualify for Star Marine (Marine). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
A series of bad deals and decisions force Ettie Rule into bankruptcy. Ettie Rule salvages what Ettie Rule can. |
4 |
26 |
Failed to qualify for Army Support (Army). |
4 |
26 |
Became a Drifter (Wanderer). |
4 |
29 |
Find valuable salvage. |
4 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
30 |
Continued as Drifter (Wanderer). |
5 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
34 |
Continued as Drifter (Wanderer). |
6 |
38 |
Gained a contact. |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Continued as Drifter (Wanderer). |
7 |
40 |
Ettie Rule run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
40 |
Became a Citizen (Colonist). |
8 |
44 |
Ettie Rule's business expands, Ettie Rule's corporation grows, or the colony thrives. |
8 |
44 |
Promoted to Citizen (Colonist) rank 1. |
9 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Continued as Citizen (Colonist). |
9 |
46 |
Ettie Rule gain experience in a technical field as a computer operator or surveyor. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
48 |
Continued as Citizen (Colonist). |
10 |
49 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
11 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
49 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
53 |
Ettie Rule is sent to a new community or parish to preach The Word among the poor. |
12 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
53 |
Continued as Believer (Mainstream Believer). |
12 |
56 |
A new romantic starts. Gain an Ally. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
58 |
Ettie Rule is sent to a new community or parish to preach The Word among the poor. |
13 |
61 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
64 |
Ettie Rule secretly provide religious rites for a dying leader or noble, although they do not share Ettie Rule's faith. Gain an Ally in the family and a Rival who disagrees with Ettie Rule's choice. |
14 |
65 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
65 |
Continued as Believer (Mainstream Believer). |
15 |
68 |
Ettie Rule retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
16 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
69 |
Continued as Believer (Mainstream Believer). |
16 |
73 |
Ettie Rule refused an offer of inducements to betray Ettie Rule's faith. Gain 2 enemies. |
16 |
73 |
Promoted to Believer (Mainstream Believer) rank 4 with the new title Senior Priest. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |