Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Marine Support) with the new title Marine. |
1 |
22 |
Assigned to an assault on an enemy fortress. |
2 |
22 |
Continued as Marine (Marine Support). |
2 |
25 |
A mission goes wrong and Jeremy Sheils is stranded behind enemy lines. Ejected from the service. |
3 |
25 |
Became a Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Jeremy Sheils's normal circles. Gain a Contact. |
4 |
29 |
Continued as Merchant (Broker). |
4 |
30 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Promoted to Merchant (Broker) rank 1. |
5 |
33 |
Continued as Merchant (Broker). |
5 |
35 |
Gained a contact. |
6 |
37 |
Continued as Merchant (Broker). |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Physician (Scholar). |
7 |
38 |
Became a Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Jeremy Sheils's Contacts or Allies betrays Jeremy Sheils, ending Jeremy Sheils's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
42 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
42 |
Became a Prisoner (Fixer). |
8 |
46 |
Make friends with another inmate; gain them as a Contact. |
8 |
46 |
Promoted to Prisoner (Fixer) rank 1. |
8 |
46 |
Paroled from prison. |