Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Drifter (Barbarian). |
2 |
28 |
Betrayed by a friend. One of Julio Soto's Contacts or Allies betrays Julio Soto, ending Julio Soto's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Continued as Drifter (Barbarian). |
3 |
32 |
Suffer from a life-threatening illness. |
4 |
32 |
Failed to qualify for Artist (Entertainer). |
4 |
32 |
Submitted to the draft. |
4 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Given advanced training in a specialist field |
5 |
36 |
Voluntarily left Merchant Marine |
5 |
36 |
Failed to qualify for Explorer (Scout). |
5 |
36 |
Returned to Drifter (Barbarian). |
5 |
38 |
Survived a risky adventure but gained nothing. |
5 |
40 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
40 |
Voluntarily left Barbarian |
6 |
40 |
Switched to Merchant (Free Trader). |
6 |
44 |
Make an unexpected connection outside Julio Soto's normal circles. Gain a Contact. |
6 |
44 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
44 |
Continued as Merchant (Free Trader). |
7 |
47 |
A new romantic starts. Gain an Ally. |