Johnie Mathew  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 45 F 5 (-1) 4 (-1) 4 (-1) 10 (1) 11 (1) 6 (0)544AB6
Crazy
 
Skills
Admin 0
Advocate 0
Animals 0
Broker 0
Carouse 1
Diplomat 1
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Leadership 0
Persuade 1
Recon 0
Science (Robotic Sciences) 0
Steward 0
CareerAssignmentTitleRankTerms
Citizen Corporate 02
Believer Missionary/Humanitarian Project Worker12
Entertainer Artist 01
Agent Intelligence 01
 
Term Age History
1 18 Became a Citizen (Corporate).
1 21 Johnie Mathew's business expands, Johnie Mathew's corporation grows, or the colony thrives.
2 22 Continued as Citizen (Corporate).
2 26 Hard times caused by a lack of interstellar trade costs Johnie Mathew Johnie Mathew's job.
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 A notable academic consults with Johnie Mathew about a publication or documentary he is working on. Gain a Contact in academia.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Moved to a new world.
5 34 Voluntarily left Missionary/Humanitarian
5 34 Became a Entertainer (Artist).
5 38 Johnie Mathew is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6 38 Became a Agent (Intelligence).
6 42 Hard times caused by a lack of interstellar trade costs Johnie Mathew's job.
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