Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A good deal ensures Susanna Priest is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Susanna Priest's business or ship thrives. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Amnesia. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
34 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
34 |
Failed to qualify for Army Support (Army). |
5 |
34 |
Continued as Drifter (Barbarian). |
5 |
36 |
Susanna Priest do not know what happened to Susanna Priest. There is a gap in Susanna Priest's memory. |
6 |
36 |
Failed to qualify for Journalist (Entertainer). |
6 |
36 |
Switched to Drifter (Wanderer). |
6 |
39 |
Find an Alien Artifact. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find Ancient Technology. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
47 |
Drafted into Law Enforcement |
8 |
48 |
Forced to muster out. |
9 |
48 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
53 |
Encounter a Psionic institute. |
10 |
53 |
Tested for psionic powers |