Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
29 |
Betrayed by a friend. One of Mac Hunt's Contacts or Allies betrays Mac Hunt, ending Mac Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
29 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
33 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
5 |
33 |
Continued as Army (Infantry). |
5 |
36 |
Given a special assignment or duty in Mac Hunt's unit. |
6 |
37 |
Continued as Army (Infantry). |
6 |
38 |
Good fortune |
6 |
41 |
Forced to muster out. |
7 |
41 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
44 |
Mac Hunt secretly provide religious rites for a dying leader or noble, although they do not share Mac Hunt's faith. Gain an Ally in the family and a Rival who disagrees with Mac Hunt's choice. |
7 |
45 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |