Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Make an unexpected connection outside Eric Ahern's normal circles. Gain a Contact. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
23 |
A series of bad deals and decisions force Eric Ahern into bankruptcy. Eric Ahern salvages what Eric Ahern can. |
3 |
23 |
Became a Drifter (Scavenger). |
3 |
24 |
Betrayed by a friend. One of Eric Ahern's Contacts or Allies betrays Eric Ahern, ending Eric Ahern's career. That Contact or Ally becomes a Rival or Enemy. |
4 |
24 |
Failed to qualify for Law Enforcement (Agent). |
4 |
24 |
Submitted to the draft. |
4 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
4 |
27 |
Moved to a new world. |
4 |
28 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
4 |
28 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
5 |
28 |
Voluntarily left Line/Crew |
5 |
28 |
Became a Scout (Surveyor). |
5 |
29 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
34 |
When dealing with an alien race, Eric Ahern botch an opportunity to gather extra intelligence about them. |
6 |
34 |
Eric Ahern have no idea what happened to Eric Ahern – they found Eric Ahern's ship drifting on the fringes of friendly space. |
7 |
36 |
Continued as Scout (Surveyor). |
7 |
37 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
40 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
8 |
40 |
Voluntarily left Surveyor |
8 |
40 |
Switched to Drifter (Wanderer). |
8 |
42 |
Eric Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
43 |
Eric Ahern is sent to a new community or parish to preach The Word among the poor. |
10 |
46 |
Continued as Believer (Missionary/Humanitarian). |
10 |
49 |
Eric Ahern aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
49 |
Became a Noble (Administrator) with the new title Assistant. |
11 |
53 |
Gained a contact. |
11 |
53 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
53 |
Retired at age 53. |
12 |
53 |
Continued as Noble (Administrator). |
12 |
56 |
Lightly injured, no permanent damage. Fully recovered. |
12 |
57 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Noble (Administrator). |
13 |
59 |
Moved to a new world. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Noble (Administrator). |
14 |
62 |
Become deeply involved in politics on Eric Ahern's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
14 |
65 |
Promoted to Noble (Administrator) rank 3 with the new title Manager. |
15 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |