Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
21 |
Severely injured. Owe 10,000 for medical bills. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
25 |
Go undercover to investigate an enemy. |
2 |
25 |
A job goes wrong, forcing Arline Carr to flee off-planet. |
2 |
25 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Advanced training in a specialist field. |
3 |
29 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Arline Carr don't already have one. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Arline Carr run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |