Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Suffer from a life-threatening illness. |
2 |
21 |
Became a Scout (Explorer). |
2 |
24 |
Margery Porter have no idea what happened to Margery Porter – they found Margery Porter's ship drifting on the fringes of friendly space. |
3 |
24 |
Failed to qualify for University. |
3 |
24 |
Switched to Drifter (Barbarian). |
3 |
25 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
25 |
Returned to Scout (Explorer). |
4 |
28 |
Lost eye or limb. Owe 2,500 for medical bills. |
5 |
28 |
Switched to Drifter (Wanderer). |
5 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
31 |
Failed to qualify for Scientist (Scholar). |
6 |
31 |
Submitted to the draft. |
6 |
31 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
34 |
A series of bad deals and decisions force Margery Porter into bankruptcy. Margery Porter salvages what Margery Porter can. |