Retired Private Clarence Palmer  

Species Age Sex Str Dex End Int Edu SocUPP
Suerrat 75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 7 (0) 8 (0)111378
Always looks greasy, Composed, Unworried
 
Skills
Art (Performing) 0
Athletics (Dexterity) 1
Broker 1
Deception 1
Drive (Walker) 1
Drive (Wheel) 1
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Medic 1
Melee 0
Persuade 1
Profession (Freeloader) 0
Recon 1
Science (Physical Sciences/Jump Space Physics) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 14
Entertainer Journalist 01
Army Army Support Private02
Citizen Worker 06
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Velva Bishop Enemy 0 4 0 0 Libert (F/71)
Relationship becomes more intense.
Nannie Hawdon Ally 4 0 3 0 Suerrat (F/28)
Nannie Hawdon's influence is diminished.
Gary French Ally 3 0 4 2 Suerrat (M/20)
Owen McKerras Ally 1 0 0 1 Suerrat (M/27)
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Became a Drifter (Wanderer).
1 19 Betrayed by a friend. One of Clarence Palmer's Contacts or Allies betrays Clarence Palmer, ending Clarence Palmer's career. That Contact or Ally becomes a Rival or Enemy.
2 19 Became a Entertainer (Journalist).
2 22 Expose or are involved in a scandal of some sort.
3 22 Became a Army (Army Support) with the new title Private.
3 23 Thrown into a brutal ground war
3 26 Attempt at commissioned failed.
4 26 Continued as Army (Army Support).
4 27 Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4 27 Gain rebels as Enemy
5 27 Failed to qualify for Artist (Entertainer).
5 27 Returned to Drifter (Wanderer).
5 31 Gained a contact.
5 31 Promoted to Drifter (Wanderer) rank 1.
6 31 Continued as Drifter (Wanderer).
6 34 Find an Alien Artifact.
7 35 Continued as Drifter (Wanderer).
7 36 Attacked by enemies that Clarence Palmer easily defeat.
7 36 Gain Enemy if Clarence Palmer don't already have one.
7 39 Forced to muster out.
8 39 Became a Citizen (Worker).
8 42 Political upheaval strikes Clarence Palmer's homeworld, and Clarence Palmer is caught up in the revolution.
9 43 Continued as Citizen (Worker).
9 45 Spent time maintaining and using heavy vehicles.
10 47 Aging Crisis. Owe 60,000 for medical bills.
10 47 Retired at age 47.
10 47 Continued as Citizen (Worker).
10 49 Advanced training in a specialist field.
11 51 Aging Crisis. Owe 20,000 for medical bills.
11 51 Continued as Citizen (Worker).
11 52 A new romantic starts. Gain an Ally.
12 55 Aging Crisis. Owe 30,000 for medical bills.
12 55 Continued as Citizen (Worker).
12 56 Advanced training in a specialist field.
13 59 Aging Crisis. Owe 10,000 for medical bills.
13 59 Continued as Citizen (Worker).
13 61 Clarence Palmer's business expands, Clarence Palmer's corporation grows, or the colony thrives.
13 63 Forced to muster out.
14 63 Aging Crisis. Owe 20,000 for medical bills.
14 63 Retired.
14 64 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
15 68 Moved to a new world.
16 71 Aging Crisis. Owe 40,000 for medical bills.
16 74 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
17 75 Aging Crisis. Owe 20,000 for medical bills.
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