Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Study Seafarer (Sail) as a hobby. |
1 |
22 |
Dropped out of the psionic community. |
2 |
22 |
Became a Scholar (Scientist). |
2 |
24 |
Win a prestigious prize for Fletcher Askew's work. |
3 |
26 |
Continued as Scholar (Scientist). |
3 |
28 |
Fletcher Askew's work is sabotaged by unknown parties. Fletcher Askew may salvage what Fletcher Askew can and give up. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Continued as Scholar (Scientist). |
4 |
31 |
Make a breakthrough in Fletcher Askew's field. |
4 |
34 |
Promoted to Scholar (Scientist) rank 2. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
36 |
Refuse to join a cheat in some fashion. |
6 |
38 |
Continued as Scholar (Scientist). |
6 |
40 |
Assigned to work on a secret project for a patron or organisation. |
6 |
42 |
Promoted to Scholar (Scientist) rank 3. |
7 |
42 |
Continued as Scholar (Scientist). |
7 |
44 |
Advanced training in a specialist field. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
53 |
Risk Fletcher Askew's fortune on a possibility lucrative deal and win. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Given advanced training in a specialist field |
10 |
58 |
Forced to continue current assignment. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |