Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Lost eye or limb. Fully recovered. |
2 |
19 |
Failed to qualify for Thief (Rogue). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
22 |
Failed to qualify for University. |
3 |
22 |
Continued as Drifter (Scavenger). |
3 |
23 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
4 |
23 |
Became a Scout (Explorer). |
4 |
25 |
Vernie Strachan's ship is damaged, and Vernie Strachan have to hitch-hike Vernie Strachan's way back across the stars to the nearest scout base. |
4 |
25 |
Gain 3 Contacts. Gain 3 Enemies. |
5 |
25 |
Became a Citizen (Worker). |
5 |
27 |
A revolution, attack or other unusual event throws Vernie Strachan's life into chaos, forcing Vernie Strachan to leave the planet. |
6 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
7 |
31 |
Continued as Merchant (Merchant Marine). |
7 |
33 |
A good deal ensures Vernie Strachan is living the high life for a few years. |
7 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |