Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Expand the field of Seafarer (Ocean Ships), but gain a Rival in Birtie Seddon's former tutor. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Agent (Intelligence). |
2 |
29 |
Birtie Seddon's work ends up coming home with Birtie Seddon, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
29 |
Failed to qualify for Worker (Citizen). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
32 |
Nearly killed. |
4 |
32 |
Failed to qualify for Broker (Merchant). |
4 |
32 |
Became a Drifter (Barbarian). |
4 |
34 |
Birtie Seddon run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |