Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Embroiled in legal trouble. |
2 |
22 |
Voluntarily left Free Trader |
2 |
22 |
Became a Entertainer (Performer). |
2 |
26 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
28 |
Invited to take part in a controversial event or exhibition that injures Kittie Thomas's social standing. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Became a Scholar (Field Researcher). |
4 |
33 |
Kittie Thomas's work is sabotaged by unknown parties. Kittie Thomas may salvage what Kittie Thomas can and give up. |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
38 |
Attacked by enemies that Kittie Thomas easily defeat. |
6 |
38 |
Gain Enemy if Kittie Thomas don't already have one. |
6 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
45 |
Failed to qualify for Merchant Marine (Merchant). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Became a Agent (Law Enforcement) with the new title Rookie. |
8 |
48 |
Go undercover to investigate an enemy. |
8 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |