Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Field Researcher). |
1 |
21 |
A disaster leaves several injured, and others blame Elmer Dwan, forcing Elmer Dwan to leave Elmer Dwan's career. Gain a Rival. |
1 |
21 |
Nearly killed. Owe 7,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
A sudden war destroys Elmer Dwan's trade routes and contacts, forcing Elmer Dwan to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Failed to qualify for Scientist (Scholar). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Elmer Dwan went above and beyond the call of duty. |
5 |
30 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Journalist (Entertainer). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
41 |
Find Ancient Technology. |
7 |
41 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
41 |
Continued as Drifter (Barbarian). |
8 |
45 |
Elmer Dwan run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Colonist (Citizen). |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Elmer Dwan's Contacts or Allies betrays Elmer Dwan, ending Elmer Dwan's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
49 |
Retired at age 49. |