Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Emery Payne learn something Emery Payne should not have – a corporate secret, a political scandal – which Emery Payne can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Emery Payne is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
4 |
29 |
Voluntarily left Holy Warrior |
4 |
29 |
Failed to qualify for Star Marine (Marine). |
4 |
29 |
Submitted to the draft. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Emery Payne's business or ship thrives. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Emery Payne's business or ship thrives. |
5 |
37 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
38 |
Imperial trade restrictions force Emery Payne out of business. |
7 |
38 |
Became a Agent (Intelligence). |
7 |
40 |
Emery Payne went above and beyond the call of duty. |
7 |
42 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
8 |
42 |
Continued as Agent (Intelligence). |
8 |
43 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
46 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
9 |
46 |
Voluntarily left Intelligence |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
49 |
Good fortune |
9 |
50 |
Graduated with honors. |
10 |
50 |
Returned to Merchant (Merchant Marine). |
10 |
51 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
58 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
13 |
66 |
Forced to muster out. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
14 |
70 |
Emery Payne retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
70 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Continued as Believer (Mainstream Believer). |
15 |
74 |
Emery Payne accepted an offer of inducements to betray Emery Payne's faith. Gain 180,000 in cash. |
15 |
74 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
16 |
74 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
74 |
Retired. |
16 |
78 |
A new romantic starts. Gain an Ally. |
17 |
78 |
Aging Crisis. Owe 10,000 for medical bills. |
17 |
81 |
Moved to a new world. |
18 |
82 |
Aging Crisis. Owe 60,000 for medical bills. |
18 |
85 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
19 |
86 |
Aging Crisis. Owe 50,000 for medical bills. |
19 |
88 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
20 |
90 |
Aging Crisis. Owe 20,000 for medical bills. |