Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
Made lifelong friends. Gain 1 Allies. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Risk Virgil Kuhn's fortune on a possibility lucrative deal and win. |
2 |
24 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Virgil Kuhn's normal circles. Gain a Contact. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
A good deal ensures Virgil Kuhn is living the high life for a few years. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Failed to qualify for Intelligence (Agent). |
6 |
33 |
Became a Drifter (Barbarian). |
6 |
36 |
Find valuable salvage. |
6 |
37 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
37 |
Continued as Drifter (Barbarian). |
7 |
38 |
Virgil Kuhn do not know what happened to Virgil Kuhn. There is a gap in Virgil Kuhn's memory. |
8 |
38 |
Returned to Merchant (Merchant Marine). |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |