Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Encounter a Psionic institute. |
1 |
21 |
Tested for psionic powers |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
2 |
26 |
Gain a mentor. |
2 |
26 |
Promoted to Psion (Psi-Warrrior) rank 1. |
3 |
26 |
Continued as Psion (Psi-Warrrior). |
3 |
29 |
Gift causes a former ally to turn on Garland Crowle and betray Garland Crowle. One Ally or Contact becomes an Enemy. |
4 |
29 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
30 |
Garland Crowle join a gambling circle on board. |
4 |
33 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
33 |
Continued as Navy (Engineer/Gunner). |
5 |
36 |
Find Ancient Technology. |
5 |
37 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
6 |
37 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Garland Crowle foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 |
41 |
Voluntarily left Engineer/Gunner |
7 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |