Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
22 |
Suffered a deep tragedy. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Join homeworld’s celebrity circles |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
29 |
An investigation, tour, project or expedition goes wrong, stranding Frieda Batt far from home. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
30 |
A sudden war destroys Frieda Batt's trade routes and contacts, forcing Frieda Batt to flee that region of space. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Became a Drifter (Barbarian). |
5 |
33 |
Offered job by a patron. Now owe him a favor. |
5 |
34 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
34 |
Became a Agent (Corporate Agent). |
6 |
35 |
Advanced training in a specialist field. |
6 |
38 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
38 |
Voluntarily left Corporate Agent |
7 |
38 |
Failed to qualify for Surveyor (Scout). |
7 |
38 |
Switched to Drifter (Scavenger). |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Good fortune |
8 |
46 |
Promoted to Drifter (Scavenger) rank 2. |