Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies and injured. |
1 |
21 |
Lost eye or limb. Owe 5,000 for medical bills. |
1 |
21 |
Gain Enemy if Delmar Campbell don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Amnesia. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
27 |
Amnesia. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
33 |
Gained a contact. |
5 |
34 |
Continued as Drifter (Scavenger). |
5 |
35 |
Delmar Campbell do not know what happened to Delmar Campbell. There is a gap in Delmar Campbell's memory. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
39 |
Promoted to Merchant (Free Trader) rank 1. |
7 |
39 |
Continued as Merchant (Free Trader). |
7 |
43 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
43 |
Continued as Merchant (Free Trader). |
8 |
44 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Continued as Merchant (Free Trader). |
9 |
50 |
A good deal ensures Delmar Campbell is living the high life for a few years. |
9 |
51 |
Forced to muster out. |