Retired Manager Tressie Cox  

Species Age Sex Str Dex End Int Edu SocUPP
Cassilldan 80 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 6 (0)111756
Intuitive
 
Skills
Admin 1
Animals (Handling) 1
Athletics 0
Diplomat 1
Drive (Walker) 1
Drive (Wheel) 1
Electronics (Computer) 1
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 4
Language 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Stealth 0
Streetwise 1
Survival 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Scout Courier Scout25
Citizen Corporate Manager35
Retired 05
 
Name Type Affinity Enmity Power Influence Species
Bryan Dendy Enemy 0 4 0 0 Cassilldan (M/81)
Bryan Dendy is missing under suspicious circumstances.
Emmer Shelton Rival 1 2 3 1 Ronnin (F/46)
Juanita Learmonth Contact 1 2 3 3 Cassilldan (F/96)
Ed Gordon Contact 2 2 3 3 Vlazhdumecta (M/30)
Relationship soured.
Sylvia Uleaven Enemy 0 3 2 4 Cassilldan (F/17)
Isabelle Hunniford Ally 3 0 1 0 Kedepu (F/62)
Relationship redefined. Enemy becomes an ally.
Mossie Duffey Enemy 0 1 2 2 Cassilldan (F/23)
Mossie Duffey has life-changing event that creates new responsibilities.
Zeb McDonaugh Contact 1 1 5 1 Cassilldan (M/61)
Zeb McDonaugh gains in power and influence.
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 Tressie Cox is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 20 Became a Scout (Courier).
2 22 Tressie Cox's scout ship is one of the first on the scene to rescue the survivors of a disaster but Tressie Cox fail to help. Gain an Enemy.
2 22 Tressie Cox inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3 24 Continued as Scout (Courier).
3 27 Spend several years jumping from world to world in Tressie Cox's scout ship.
3 28 Promoted to Scout (Courier) rank 1 with the new title Scout.
4 28 Continued as Scout (Courier).
4 29 Gained a contact.
5 32 Attempted to change assignments.
5 32 Failed to qualify for Surveyor (Scout).
5 32 Continued as Scout (Courier).
5 36 Tressie Cox survey an alien world.
5 36 Forced to continue current assignment.
5 36 Promoted to Scout (Courier) rank 2.
6 36 Continued as Scout (Courier).
6 37 Tressie Cox's ship is damaged, and Tressie Cox have to hitch-hike Tressie Cox's way back across the stars to the nearest scout base.
6 37 Gain 2 Contacts. Gain 3 Enemies.
7 37 Became a Citizen (Corporate).
7 41 Tressie Cox learn something Tressie Cox should not have – a corporate secret, a political scandal – which Tressie Cox can profit from illegally.
7 41 Gain a criminal contact.
7 41 Promoted to Citizen (Corporate) rank 1.
8 41 Continued as Citizen (Corporate).
8 43 Advanced training in a specialist field.
9 45 Continued as Citizen (Corporate).
9 48 Tressie Cox is rewarded for Tressie Cox's diligence or cunning.
9 49 Promoted to Citizen (Corporate) rank 2 with the new title Manager.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Citizen (Corporate).
10 51 Tressie Cox is rewarded for Tressie Cox's diligence or cunning.
10 53 Promoted to Citizen (Corporate) rank 3.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Citizen (Corporate).
11 54 Victim of a crime
11 57 Forced to muster out.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired.
12 59 Betrayal. Convert an Ally into a Rival or Enemy.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 63 Good fortune.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 67 Birth or Death involving a family member or close friend.
15 69 Aging Crisis. Owe 30,000 for medical bills.
15 70 Moved to a new world.
16 73 Aging Crisis. Owe 10,000 for medical bills.
16 74 Betrayal. Convert an Ally into a Rival or Enemy.
17 77 Aging Crisis. Owe 10,000 for medical bills.
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