Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
1 |
20 |
Gain Enemy if Libbie Elliott don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Survived a risky adventure but gained nothing. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Severely injured. Fully recovered. Owe 30,000 for medical bills. |
5 |
33 |
Failed to qualify for Engineer/Gunner (Navy). |
5 |
33 |
Submitted to the draft. |
5 |
33 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A mission goes wrong; Libbie Elliott and several others are captured and mistreated by the enemy. Gain Libbie Elliott's jailer as an Enemy. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
36 |
Lost eye or limb. Owe 5,000 for medical bills. |
7 |
36 |
Became a Merchant (Broker). |
7 |
40 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
40 |
Continued as Merchant (Broker). |
8 |
44 |
Gained a contact. |
9 |
44 |
Continued as Merchant (Broker). |
9 |
46 |
Given advanced training in a specialist field |
10 |
48 |
Continued as Merchant (Broker). |
10 |
50 |
A good deal ensures Libbie Elliott is living the high life for a few years. |
10 |
52 |
Promoted to Merchant (Broker) rank 1. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Broker). |
11 |
53 |
A sudden war destroys Libbie Elliott's trade routes and contacts, forcing Libbie Elliott to flee that region of space. |
11 |
53 |
Gain rebels as Enemy |
12 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
12 |
54 |
Libbie Elliott is sent to a new community or parish to preach The Word among the poor. |
12 |
57 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
Libbie Elliott secretly provide religious rites for a dying leader or noble, although they do not share Libbie Elliott's faith. Gain an Ally in the family and a Rival who disagrees with Libbie Elliott's choice. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
61 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Libbie Elliott is sent to a new community or parish to preach The Word among the poor. |
15 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |