Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. Gain an rival who is upset that Unknown Saxon left the community. |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
A series of bad deals and decisions force Unknown Saxon into bankruptcy. Unknown Saxon salvages what Unknown Saxon can. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Unknown Saxon do not know what happened to Unknown Saxon. There is a gap in Unknown Saxon's memory. |
4 |
29 |
Failed to qualify for Free Trader (Merchant). |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
30 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
36 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
6 |
36 |
Became a Scout (Surveyor). |
6 |
37 |
Perform an exemplary service for the scouts. |
7 |
40 |
Continued as Scout (Surveyor). |
7 |
43 |
Unknown Saxon spend a great deal of time on the fringes of Charted Space. |
7 |
43 |
Unknown Saxon inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |