Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A police detective or rival criminal forces June Bowman to flee and vows to hunt June Bowman down. Gain an Enemy. |
2 |
19 |
Failed to qualify for Law Enforcement (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside June Bowman's normal circles. Gain a Contact. |
2 |
23 |
Forced to continue current assignment. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Make an unexpected connection outside June Bowman's normal circles. Gain a Contact. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Smuggle illegal items onto a planet. |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
33 |
A good deal ensures June Bowman is living the high life for a few years. |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
35 |
Voluntarily left Merchant Marine |
6 |
35 |
Became a Agent (Intelligence). |
6 |
38 |
Uncover a major conspiracy against June Bowman's employers. |
6 |
39 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
7 |
39 |
Continued as Agent (Intelligence). |
7 |
42 |
June Bowman's work ends up coming home with June Bowman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
42 |
Became a Scholar (Physician). |
8 |
44 |
Assigned to work on a secret project for a patron or organisation. |
9 |
46 |
Attempted to change assignments. |
9 |
46 |
Switched to Scholar (Field Researcher) with previous rank. |
9 |
48 |
June Bowman's work is sabotaged by unknown parties. June Bowman may salvage what June Bowman can and give up. |
10 |
48 |
Became a Drifter (Scavenger). |
10 |
52 |
June Bowman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
53 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Birth or Death involving a family member or close friend. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Gained a contact. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |