Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Colonist (Citizen). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Attempted a risky adventure and was sent to prison. |
2 |
22 |
Became a Prisoner (Fixer). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Switched to Prisoner (Inmate) with previous rank. |
3 |
27 |
Accused of assaulting a prison guard. |
4 |
30 |
Continued as Prisoner (Inmate). |
4 |
33 |
Special Duty. |
4 |
34 |
Promoted to Prisoner (Inmate) rank 1. |
4 |
34 |
Paroled from prison. |
5 |
34 |
Became a Entertainer (Performer). |
5 |
36 |
Join homeworld’s celebrity circles |
5 |
36 |
Gain a contact |
6 |
38 |
Continued as Entertainer (Performer). |
6 |
40 |
Gained a contact. |
7 |
42 |
Voluntarily left Performer |
7 |
42 |
Became a Scout (Explorer). |
7 |
45 |
Charlie Steward's ship is damaged, and Charlie Steward have to hitch-hike Charlie Steward's way back across the stars to the nearest scout base. |
7 |
45 |
Gain 3 Contacts. Gain 1 Enemies. |
8 |
45 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Given advanced training in a specialist field |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
49 |
Voluntarily left Merchant Marine |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
51 |
Offered job by a patron. Now owe him a favor. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 1. |
10 |
53 |
Switched to Merchant (Free Trader). |
10 |
57 |
A sudden war destroys Charlie Steward's trade routes and contacts, forcing Charlie Steward to flee that region of space. |
10 |
57 |
Gain rebels as Enemy |
11 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
59 |
Gained a contact. |
11 |
61 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
12 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |