Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
25 |
Fitzhugh Rule is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
26 |
Encounter a Psionic institute. |
3 |
26 |
Tested for psionic powers |
3 |
29 |
Forced to continue current assignment. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attacked by enemies and injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
4 |
31 |
Gain Enemy if Fitzhugh Rule don't already have one. |
5 |
33 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies that Fitzhugh Rule easily defeat. |
5 |
36 |
Gain Enemy if Fitzhugh Rule don't already have one. |
5 |
37 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
39 |
Offered job by a patron. Now owe him a favor. |
7 |
41 |
Became a Merchant (Free Trader). |
7 |
42 |
Make an unexpected connection outside Fitzhugh Rule's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Free Trader) rank 1. |
8 |
45 |
Continued as Merchant (Free Trader). |
8 |
49 |
A sudden war destroys Fitzhugh Rule's trade routes and contacts, forcing Fitzhugh Rule to flee that region of space. |
8 |
49 |
Gain rebels as Enemy |