Flo Kabble  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 64 F 1 (-2) 3 (-1) 2 (-2) 9 (1) 9 (1) 3 (-1)132993
Wide-set eyes
 
Skills
Admin 0
Advocate 1
Carouse 0
Diplomat 0
Electronics 0
Explosives 1
Investigate 1
Jack-of-All-Trades 3
Language 0
Leadership 1
Mechanic 0
Melee (Fencing) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Recon 1
Science (Physical Sciences) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Believer Missionary/Humanitarian Team Leader25
Citizen Corporate 01
Drifter Scavenger 04
Agent Law Enforcement Sergeant22
Drifter Wanderer 01
 
Name Type Affinity Enmity Power Influence Species
Adele Hanrahan Enemy 2 2 1 1 Ziadd (F/78)
Relationship becomes more intense. Rival becomes an enemy.
 
Term Age History
1 18 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
1 19 Flo Kabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flo Kabble's faith.
1 22 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
2 22 Continued as Believer (Missionary/Humanitarian).
2 25 Flo Kabble accepted an offer of inducements to betray Flo Kabble's faith. Gain 170,000 in cash.
2 26 Forced to continue current assignment.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Flo Kabble retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
3 30 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
4 30 Continued as Believer (Missionary/Humanitarian).
4 31 Flo Kabble is caught in the periphery of a scandal.
4 31 Demoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Continued as Believer (Missionary/Humanitarian).
5 37 Flo Kabble refuse to secretly provide religious rites for a dying leader or noble, because they do not share Flo Kabble's faith.
5 38 Forced to muster out.
6 38 Became a Citizen (Corporate).
6 41 Scarred. Owe 2,500 for medical bills.
7 41 Became a Drifter (Scavenger).
7 42 Lightly injured, no permanent damage. Fully recovered.
8 42 Became a Agent (Law Enforcement) with the new title Rookie.
8 44 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 46 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 46 Continued as Agent (Law Enforcement).
9 48 Rewarded for a successful mission.
9 50 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
10 50 Voluntarily left Law Enforcement
10 50 Failed to qualify for Worker (Citizen).
10 50 Returned to Drifter (Scavenger).
11 54 Continued as Drifter (Scavenger).
11 55 Survived a risky adventure but gained nothing.
12 58 Continued as Drifter (Scavenger).
12 60 Flo Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
13 60 Failed to qualify for Surveyor (Scout).
13 60 Switched to Drifter (Wanderer).
13 64 Flo Kabble run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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