Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
Lost eye or limb. Fully recovered. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Leslie Bluit is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
3 |
24 |
Became a Scholar (Field Researcher). |
3 |
25 |
A disaster leaves several injured, and others blame Leslie Bluit, forcing Leslie Bluit to leave Leslie Bluit's career. Gain a Rival. |
3 |
25 |
Nearly killed. Owe 8,750 for medical bills. |
4 |
25 |
Became a Citizen (Worker). |
4 |
27 |
Leslie Bluit is rewarded for Leslie Bluit's diligence or cunning. |
4 |
29 |
Promoted to Citizen (Worker) rank 1. |
5 |
29 |
Continued as Citizen (Worker). |
5 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
31 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
6 |
31 |
Became a Drifter (Scavenger). |
6 |
34 |
Lost eye or limb. Owe 2,500 for medical bills. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Switched to Drifter (Barbarian). |
7 |
38 |
Leslie Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
38 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
40 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |