Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Suffer from a life-threatening illness. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
25 |
Spend several years jumping from world to world in Argnorrge's scout ship. |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
4 |
27 |
Failed to qualify for Line/Crew (Navy). |
4 |
27 |
Returned to Drifter (Wanderer). |
4 |
30 |
Find Ancient Technology. |
5 |
31 |
Continued as Drifter (Wanderer). |
5 |
32 |
Find valuable salvage. |
5 |
35 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Find Ancient Technology. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Physician (Scholar). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
41 |
Encounter a Psionic institute. |
7 |
41 |
Tested for psionic powers |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
43 |
Continued as Drifter (Scavenger). |
8 |
45 |
Argnorrge do not know what happened to Argnorrge. There is a gap in Argnorrge's memory. |
8 |
47 |
Forced to muster out. |
9 |
47 |
Failed to qualify for Merchant Marine (Merchant). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
48 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
48 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Embroiled in legal trouble. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
61 |
Bankrupted by a rival. Gain the other trader as a Rival. |
14 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
61 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
64 |
Argnorrge retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
65 |
Continued as Believer (Missionary/Humanitarian). |
15 |
66 |
Argnorrge come into conflict with a splinter group Argnorrge's own religion which maintains Argnorrge's version is the wrong one. Gain 2 Rivals. |
16 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
66 |
Retired. |
16 |
70 |
Gained a contact. |
17 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
73 |
A new romantic starts. Gain an Ally. |
18 |
74 |
Aging Crisis. Owe 20,000 for medical bills. |