Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
20 |
Go undercover to investigate an enemy. |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Forced to muster out. |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Arrested |
3 |
25 |
Became a Prisoner (Inmate). |
3 |
28 |
Vocational Training. |
3 |
29 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
29 |
Paroled from prison. |
4 |
29 |
Became a Citizen (Colonist). |
4 |
33 |
Zidala Rim is rewarded for Zidala Rim's diligence or cunning. |
4 |
33 |
Promoted to Citizen (Colonist) rank 1. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
36 |
Spent time maintaining and using heavy vehicles. |
5 |
37 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
39 |
Advanced training in a specialist field. |
6 |
41 |
Promoted to Citizen (Colonist) rank 3. |
7 |
41 |
Continued as Citizen (Colonist). |
7 |
42 |
Zidala Rim learn something Zidala Rim should not have – a corporate secret, a political scandal – which Zidala Rim can profit from illegally. |
7 |
42 |
Gain a criminal contact. |
7 |
45 |
Forced to muster out. |
8 |
45 |
Failed to qualify for Merchant Academy. |
8 |
45 |
Became a Drifter (Wanderer). |
8 |
49 |
Zidala Rim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |