Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
2 |
20 |
Failed to qualify for Broker (Merchant). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
23 |
Suffer from a life-threatening illness. |
3 |
23 |
Became a Scholar (Physician). |
3 |
25 |
Entangled in a bureaucratic or legal morass that distracts Jonathan Weakman from Jonathan Weakman's work. |
3 |
27 |
Promoted to Scholar (Physician) rank 1. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
29 |
Make a breakthrough in Jonathan Weakman's field. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Advanced training in a specialist field. |
6 |
35 |
Attempted to change assignments. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Continued as Scholar (Physician). |
6 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
42 |
An expedition or voyage goes wrong, leaving Jonathan Weakman stranded in the wilderness. |
8 |
42 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
45 |
Jonathan Weakman secretly provide religious rites for a dying leader or noble, although they do not share Jonathan Weakman's faith. Gain an Ally in the family and a Rival who disagrees with Jonathan Weakman's choice. |
9 |
46 |
Continued as Believer (Missionary/Humanitarian). |
9 |
47 |
Jonathan Weakman faith is shaken. |