Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Risk Antonia Raycraft's fortune on a possibility lucrative deal and win. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Make an unexpected connection outside Antonia Raycraft's normal circles. Gain a Contact. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Imperial trade restrictions force Antonia Raycraft out of business. |
4 |
28 |
Failed to qualify for Colonist (Citizen). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Amnesia. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find Ancient Technology. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 2. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
38 |
Amnesia. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
42 |
Failed to qualify for Pirate (Rogue). |
8 |
42 |
Submitted to the draft. |
8 |
42 |
Became a Marine (Ground Assault) with the new title Marine. |
8 |
43 |
Assigned to the security staff of a space station. |
8 |
46 |
Attempt at commissioned failed. |
8 |
46 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |