Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Fitzhugh Suchet far from home. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Amnesia. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 2 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Fitzhugh Suchet's work ends up coming home with Fitzhugh Suchet, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
33 |
Failed to qualify for Colonist (Citizen). |
5 |
33 |
Became a Drifter (Wanderer). |
5 |
35 |
Fitzhugh Suchet do not know what happened to Fitzhugh Suchet. There is a gap in Fitzhugh Suchet's memory. |
6 |
35 |
Became a Merchant (Broker). |
6 |
38 |
Risk Fitzhugh Suchet's fortune on a possibility lucrative deal and win. |