Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Survived a risky adventure but gained nothing. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies that Vern Weakman easily defeat. |
2 |
25 |
Gain Enemy if Vern Weakman don't already have one. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Risk Vern Weakman's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Given advanced training in a specialist field |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Forced to continue current assignment. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Voluntarily left Merchant Marine |
7 |
42 |
Returned to Drifter (Scavenger). |
7 |
45 |
Vern Weakman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
45 |
Failed to qualify for Pirate (Rogue). |
8 |
45 |
Submitted to the draft. |
8 |
45 |
Returned to Merchant (Merchant Marine). |
8 |
48 |
A sudden war destroys Vern Weakman's trade routes and contacts, forcing Vern Weakman to flee that region of space. |
8 |
48 |
Gain rebels as Enemy |