Retired Lieutenant Ann Gibb  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 57 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 8 (0)111998
Indecisive, Hostile, Conformist
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 2
Deception 0
Electronics (Comms) 1
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Leadership 1
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Profession (Colonist) 0
Recon 1
Science (Life Sciences) 0
Stealth 0
Steward 0
Streetwise 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Lieutenant1 / 02
Citizen Worker 01
Merchant Merchant Marine Senior Crewman14
Drifter Wanderer 13
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Wilmer Dods Enemy 0 3 1 0 Suerrat (M/23)
Winfred Hunter Enemy 1 2 5 2 Dynchia, Imperium (M/18)
Forgiveness.
Verona Jephcots Enemy 0 1 6 2 Dynchia, Imperium (F/40)
Verona Jephcots gains in power and influence.
 
Term Age History
1 18 Entered Merchant Academy with the Business curriculum.
1 21 War breaks out, triggering a mandatory draft.
1 22 Dropped out of the merchant academy.
2 22 Became a Marine (Marine Support) with the new title Marine.
2 23 Assigned to an assault on an enemy fortress.
2 26 Commissioned in Marine (Marine Support) with the new title Lieutenant.
3 26 Attempted to change assignments.
3 26 Failed to qualify for Ground Assault (Marine).
3 26 Continued as Marine (Marine Support).
3 27 A mission goes wrong; Ann Gibb and several others are captured and mistreated by the enemy. Gain Ann Gibb's jailer as an Enemy.
4 27 Became a Citizen (Worker).
4 29 Life ruined by a criminal gang. Gain the gang as an Enemy
5 29 Became a Merchant (Merchant Marine) with the new title Crewman.
5 31 Risk Ann Gibb's fortune on a possibility lucrative deal and win.
5 33 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 33 Voluntarily left Merchant Marine
6 33 Failed to qualify for Field Researcher (Scholar).
6 33 Became a Drifter (Wanderer).
6 34 Attacked by enemies and injured.
6 34 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 34 Gain Enemy if Ann Gibb don't already have one.
7 37 Continued as Drifter (Wanderer).
7 41 Promoted to Drifter (Wanderer) rank 1.
8 41 Continued as Drifter (Wanderer).
8 42 Betrayed by a friend. One of Ann Gibb's Contacts or Allies betrays Ann Gibb, ending Ann Gibb's career. That Contact or Ally becomes a Rival or Enemy.
9 42 Failed to qualify for Broker (Merchant).
9 42 Submitted to the draft.
9 42 Returned to Merchant (Merchant Marine).
9 44 Embroiled in legal trouble.
10 46 Continued as Merchant (Merchant Marine).
10 50 Risk Ann Gibb's fortune on a possibility lucrative deal and win.
11 50 Continued as Merchant (Merchant Marine).
11 53 A sudden war destroys Ann Gibb's trade routes and contacts, forcing Ann Gibb to flee that region of space.
11 53 Gain rebels as Enemy
11 54 Forced to muster out.
12 54 Aging Crisis. Owe 60,000 for medical bills.
12 54 Retired at age 54.
An unhandled exception has occurred. See browser dev tools for details. Reload 🗙